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The Lego Mindstorms NXT 2.0 Adventure Book

Discover the many features of the LEGO® MINDSTORMS® NXT 2.0 set. The LEGO MINDSTORMS NXT 2.0 Discovery Book is the complete, illustrated, beginner's guide to MINDSTORMS that you've been looking for.

The crystal clear instructions in the Discovery Book will show you how to harness the capabilities of the NXT 2.0 set to build and program your own robots. Author and robotics instructor Laurens Valk walks you through the set, showing you how to use its various pieces, and how to use the NXT software to program robots. Interactive tutorials make it easy for you to reach an advanced level of programming as you learn to build robots that move, monitor sensors, and use advanced programming techniques like data wires and variables. You'll build eight increasingly sophisticated robots like the Strider (a six-legged walking creature), the CCC (a climbing vehicle), the Hybrid Brick Sorter (a robot that sorts by color and size), and the Snatcher (an autonomous robotic arm). Numerous building and programming challenges throughout encourage you to think creatively and to apply what you've learned as you develop the skills essential to creating your own robots.

Requirements:
One LEGO MINDSTORMS NXT 2.0 set (#8547)

Features:
A complete introduction to LEGO MINDSTORMS NXT 2.0
Building and programming instructions for eight innovative robots
50 sample programs and 72 programming challenges (ranging from easy to hard) encourage you to explore newly learned programming techniques
15 building challenges expand on the robot designs and help you develop ideas for new robots

Who is this book for?
This is a perfect introduction for those new to building and programming with the LEGO MINDSTORMS NXT 2.0 set. The book also includes intriguing robot designs and useful programming tips for more seasoned MINDSTORMS builders.

 

36,50 CHF

Produkt-ID/ Product ID: BK-129  

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Table of Contents

  • Chapter 1: Collecting the Equipment for Your Robot
  • Chapter 2: Building Your First Robot
  • Chapter 3: Creating and Modifying Programs
  • Chapter 4: Working with Programming Blocks: Move, Sound, and Display
  • Chapter 5: Waiting, Repeating and Other Programming Techniques
  • Chapter 6: Understanding Sensors
  • Chapter 7: Using the Touch, Color, and Rotation Sensors
  • Chapter 8: Shot-Roller: A Robotic Defense System
  • Chapter 9: Strider: The Six-Legged Walking Creature
  • Chapter 10: Using Data Hubs and Data Wires
  • Chapter 11: Using Data Blocks and Using Data Wires with Loops and Switches
  • Chapter 12: Using Variables, Constants, and Playing Games on the NXT
  • Chapter 13: Snatcher: The Autonomous Robotic Arm
  • Chapter 14: Hybrid Brick Sorter: Sort Bricks by Color and Size
  • Chapter 15: CCC: The Compact Chimney Climber
  • Appendix: Transferring Programs to the NXT with USB or Bluetooth
  • View the detailed Table of Contents (PDF).
  • View the Index (PDF).
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